Shirts
At Smeet, I designed up to 60 clothing items for avatars weekly, primarily focusing on crafting detailed, hand-painted textures. Shirts are a big part of an outfit. During my time, I designed many of them for specific outfits.
Overview
Role
3D Design
Genre
Social Game
Engine
In-House Engine
Tools
Photoshop, Autodesk 3ds Max, Substance Painter, Blender
Team Size
1-3
Duration
2019 – 2024
Platform
PC, Web Browser, Android,
macOS, iOS
Background
Smeet is a 3D social multiplayer game that allows players to connect and interact in a virtual world.
For additional information about Smeet, visit the 3D Models Page.
Goals
I aim to create designs that allow players to mix and match with most other wardrobe items to achieve a personalized style. Each shirt design needs to be able to be the centerpiece of an outfit to complement the diverse range of player styles within the game.
Challenges
Creating new and unique designs for shirts presents a challenge due to the finite nature of design possibilities. While I strive to be creative, I also need to align with what users like and what has been done in the past.
This requires balancing innovation with familiarity to meet user expectations while avoiding overly repetitive designs.